﻿/*   
    Copyright (C) 2009 Galaktika Corporation ZAO

    This file is a part of Galaktika.BusinessMonitor
 
    Galaktika.BusinessMonitor is a free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
      
    You should have received a copy of the GNU General Public License
    along with Galaktika.BusinessMonitor.  If not, see <http://www.gnu.org/licenses/>.
  
    If GPL v.3 is not suitable for your products or company,
    Galaktika Corp provides Galaktika.BusinessMonitor under a flexible commercial license
    designed to meet your specific usage and distribution requirements.
    If you have already obtained a commercial license from Galaktika Corp,
    you can use this file under those license terms.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Galaktika.BI.Runtime.Services;
using System.ComponentModel;

namespace Galaktika.BI.Silverlight.Controls.BallGame
{
    public partial class BallGameControl : UserControl, IBindableObject, IEditableObject
    {       

        public BallGameControl()
        {
            InitializeComponent();          
        }

        #region IBindableObject Members

        private IBindingContext m_Context;
        public IBindingContext Context
        {
            get
            {
                return m_Context;
            }
            set
            {
                m_Context = value;
            }
        }

        private Dictionary<string, IBindingManager> m_Bindings;
        public IDictionary<string, IBindingManager> Bindings
        {
            get
            {
                if (m_Bindings == null)
                {
                    m_Bindings = new Dictionary<string, IBindingManager>();
                }

                return m_Bindings;
            }
        }

        #endregion

        #region IEditableObject Members

        public void BeginEdit()
        {            
        }

        public void CancelEdit()
        {
            
        }

        public void EndEdit()
        {
            Game instance = new Game(false);
            //boardWidth, boardHeight, bubbleSize, nrOfColors, level, controlWidth, controlHeight);                  
            if (this.LayoutRoot.Children.Count >0)
                this.LayoutRoot.Children.Clear();
            this.LayoutRoot.Children.Add(instance);
        }

        #endregion

       
    }
}
